Tremulous:
Hanging out by the spawn location
Thinking about getting on the turrents
Looking up at the ominous clouds
UFO Invasion:
Taking a look at the world map
I'm sending a plane to the middle east region to respond to an attack!
Boots on the ground
Xonotic:
I'm ready to fire away
and I died...
trying to gain an advantage in looking down at my opponents
World of Padman:
In the jail map looking to spray everyone. I was surprised at how fun this game was, I didn't really expect it at first.
Moving on towards the kitchen
I'm using my gator hands to defeat the enemy!
Thursday, October 31, 2013
Class 9, Assignment 2: Leveling up in World of Warcraft
Sunday, October 27, 2013
Class 8, Assignment 9: JavaScript Programming Path CLASS DECISION.
It seems like the majority of my classmates, including myself, are leaning towards Codecademy. There are a few people who haven't responded just yet but it seems as though everyone enjoyed the clean user interface that Codecademy had to offer. It also had a great progression/reward system in which people felt satisfied after completing the exercises. In our discussion I also mentioned that I enjoyed Learn Street in which others agreed, however, the majority feel that Codecademy would be the service that they would continue with and I agree.
Class 8, Assignment 7: World of Warcraft vs JME
World of Warcraft Screenshots:
here I am!
cool shot of a tower.
Im on a horse!
Inside a cathedral to catch up with Lord Darius Crowley.
These guys want me dead. Even with all of this action, game speed did not suffer which surprised me.
front view of my character running away on a horse.
Running JME was very frustrating and it took a lot of time just to figure out how to initiate the application. The Applet did not work at all, Showcase worked after tinkering with settings, and Webstart started after I switched computers. I was surprised, however, on how smooth rendering was especially on WebStart. I must say that the tower and hovering tank that I ran looked very good and ran cleanly on my machine. With all that being said this would not be good enough for me to play JME games and the main reason for this is the constant crashing that occurs.
World of Warcraft on the other hand also ran very smoothly and most importantly was very easy to use. Compared to JME I never felt as though my machine was in any way ready to crash and even when the game became really heavy, there was no lag. So in terms of visual quality, JME and WoW may be close in comparison, but WoW takes the cake in terms of speed and consistency.
Class 8, Assignment 5: Programming with JME
In this assignment we learned how to program using the JME (JMonkeyEngine). We followed a simple beginners tutorial called "HelloSimpleApplication" and learned the basics on programing in a 3D world. This is a big jump from the 2D world in the Greenfoot application.
straight on view of my cube....
here's a different perspective
Here's the code
Class 8, Assignment 4: Exploring JME
JME Applet: I had some difficulties trying to explore JME Applet. Nothing seems to initiate in my browser.
JME Webstart: I also had some difficulties with Webstart at first but I switched to my windows machine and everything worked out ok.
This screenshot is testing cinematic
and finally the tower
JME Showcase: Here are a few shots of the showcase link running on my machine. I was surprised to find that the games actually ran pretty smoothly. The only problem was the constant crashing after a few minutes of running.
first I tried the cove in which you start off as an egg and hatch into a little fish.
Class 8, Assignment 2: Adding a Scoreboard in Greenfoot
Link to updated game: http://www.greenfoot.org/scenarios/9674
Here's a few screens on the Joy of Code video 16. In this video we implemented a scoreboard into our game.
Here's a few screens on the Joy of Code video 16. In this video we implemented a scoreboard into our game.
Here is my work in video 17. Here we created a new scenario named bounce and added a bouncy ball.
In episode 18 we added the mouse click to enhance our game and to have further control.
In episode 19 we took a break from coding and discussed class vs. instance methods
Joy of Code episode 20 we learned how to manipulate our images. We coded our bouncy balls to change color as they hit the edge of the game world.
Episode 21 we took image manipulation a step further.
In Joy of code 22 we took a step back and cleaned up our code a little bit.
Here is video 23 and the purpose of this video was to show us how to fade the circles.
In video 24 we learned all about the "smoke" feature.
Video 25 is all about dealing with issues that a coder will run into.
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